
Levent Ulas Character Animator & Animation Tool Creator
Character in every frame.
I animate characters for cinematics and build practical Maya tools for the work behind it.
From the reel.
Game cinematics and feature film. Each project opens the reel at its section.
Built from the work.
AnimTools started as fixes for problems I kept running into while animating: arcs that are hard to edit through curves, reference in another window, breathing nobody has time to key.
Shown: the Advanced Bézier Arc Editor reshaping a figure-eight arc in Maya, from the tool’s demo recording.

BreathForge
Procedural breathing for Maya characters, on its own animation layer.
- Calm
- 0.48 cm
- Natural
- 0.89 cm
- Deep
- 1.79 cm
- Heavy
- 2.2 cm
More from AnimTools.
Small tools for specific jobs in Maya, on Gumroad.

Advanced Bézier Arc Editor
Reshape a control's motion arc directly in the viewport with Bézier handles.

FrameFlow
Bring video reference into the viewport and scrub it frame by frame with your animation.

HandForge
Apply, blend and mirror hand poses across compatible five-finger rigs.

Spider Web Rig
Create, customise and animate spider webs. Free to download.
An animator first.
Most of my work is cinematic: keyframe character animation and motion-capture refinement, pushed until the motion reads as a performance rather than data.




