Bayek drawing his bow in a dust storm, from the Assassin's Creed Origins cinematic in Levent Ulas's reel.

Levent Ulas Character Animator & Animation Tool Creator

Character in every frame.

I animate characters for cinematics and build practical Maya tools for the work behind it.

Watch ShowreelExplore ToolsShowreel, 1 min 17 s

Built from the work.

AnimTools started as fixes for problems I kept running into while animating: arcs that are hard to edit through curves, reference in another window, breathing nobody has time to key.

Shown: the Advanced Bézier Arc Editor reshaping a figure-eight arc in Maya, from the tool’s demo recording.

See the Advanced Bézier Arc Editor

BreathForge breathing settings: six style buttons, IK/FK arm mode and the inhale–exhale rhythm graph.
Available nowVersion 1.1.0

BreathForge

Procedural breathing for Maya characters, on its own animation layer.

Measured chest rise per breath
Calm
0.48 cm
Natural
0.89 cm
Deep
1.79 cm
Heavy
2.2 cm

An animator first.

Most of my work is cinematic: keyframe character animation and motion-capture refinement, pushed until the motion reads as a performance rather than data.

About me

Animation work and collaborations

levent.anim@gmail.com

AnimTools support

levent.animtools@gmail.com

Elsewhere

Levent Ulas — Animation Demo Reel